Gamers in power and cities on the water: what megalopolises will be in 2100 year - ForumDaily
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Gamers in power and cities on the water: what megalopolises will become in 2100

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About 91 million people build cities and universes per month in popular video games. Urbanists look at these human resources with envy and hope. Imagine what will happen if you direct the zeal of gamers to solve real city problems? This publication found out Lifehacker.

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Фото: Depositphotos

A big plus of gamification is how it allows you to get involved in the world on the screen and its problems. Tools for solving real city problems through games are already being developed. For example, there is urban construction simulatorwith which you can build your smart city. Behind the scenes of the game - an endless array of data on how one element of the system affects another, and one tree can change the microclimate of the area.

There will be cities on the water

Is this news - you say. For hundreds of years, floating cities on wooden rafts and stilts have been built on the islands around South-East Asiathey are in Peru и Nairobi. Yes, humanity knows how to live on water, but it is impossible to call existing options technological. In addition, they are not protected from changes in water levels and natural disasters. Considering that up to 90% of mega-cities of the future will be coastal, such artisanal solutions are not suitable for mass life.

How it will work

By 2100, the level of the world's oceans, according to conservative estimates, could rise to a height of 65 centimeters to 1 meters - Millions of inhabitants of coastal cities will be in serious danger.

В China и French Polynesia Do not wait for the worst forecasts to be completed and try to build high-tech artificial islands from modular areas to 300 residents. Of these, if desired, you can get a small village, and ramified urban infrastructure. It is such modules, “landed” at the coastline, that will become a protection against mass flooding by the 2100 year.

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The use of gasoline, gas and coal will drop to almost zero

Soot particles in the air, global warming, water pollution - this is what we get when we use "dirty" energy sources as fuel. By 2100, this could be over. Effects Xnumx-year history the extraction and use of substances destroying the planet will, of course, remain, but new, healthier sources of energy will come to replace it.

How it will work

Two things affect global energy consumption: the number of people on the planet and the average energy consumption per capita. Fuel demand in the next 80 years for sure will grow, humanity will not be able to influence this. But it will have to be satisfied in a different way.

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After the peak in oil, gas and coal consumption, which may occur already in 2025 – 2030, the numbers will begin to fall by several percent per year. What will happen after? Green sources - the sun and nuclear energy.

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Everything is complicated with the sun: scientists have not figured out how to efficiently store solar energy, although the new generation of batteries - cheaper and more energy-intensive - is already appeared on the market. With atomic energy, everything is simpler from the point of view of technology, but something more serious is standing in the way of its use - psychological barriers and bad experience of the past.

VR and AR technology will make people homebody

In 80 years, city dwellers will take to the streets less and less: virtual and augmented reality technologies will reduce the need for movement. But we will not plunge into the virtual world with our heads, but rather learn to combine VR and AR with the real environment around us.

How it will work

Given the current infrastructure problems, reducing movement to the metropolis will only benefit — at least it will reduce the transport load. Want to ride a bike? Please - just sit on the simulator and put on your glasses. And for this you do not need to leave the house.

The format of work will also change. Freelancers suffer from isolation from colleagues - a virtual office can rally a team without forcing specialists working remotely to waste time traveling.

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Entertainment will become more personalized.

If residents of megalopolises will go out of the city from their coworking hotels, then in order to interact with other people, feel like part of the community and enjoy a quality vacation.

How it will work

Personalized advertising, a system of recommendations for films and series, and then films that are made only for you. The entertainment industry will take a step forward and begin to use the data to generate unique stories and stories for every consumer.

Help keep in touch collective games and e-sports integrated into the urban space, and the pleasure of music and art will become more complete: imagine that you can stand next to Beethoven during the performance of the “Moonlight Sonata” or touch the rough surface of one of Van Gogh’s paintings without prejudice to the original.

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